Eternal Dungeon Crawl

About
An eternal dungeon is exactly what it sounds like; a never ending encounter that will test the limits of player skill, knowledge, creativity, and endurance that will almost always result in the death of the character as resources and abilities are expended. But fear not! The high death rate is a composting process, allowing you to experience or observe new players, new character concepts, mechanical builds, and player personalities as the campaign progresses.

The first session will start with a party of four characters at L2 and will progress by two levels each week until L20. The game will then reset back to L2 with new characters/players as necessary.

Rest and Recuperation
Characters are restricted to one long rest per level of the dungeon. A long rest will take no actual time in game, allowing characters to recuperate instantly when out of combat. All status effects are cleansed between levels of the dungeon, so if you survive to the end of the current level you'll start fresh on the next level.

Rejuvenation Orbs
Certain challenges and monsters will net the party a rejuvenation orb. A rejuvenation orb grants a single party member additional HD for short rests or recover spell slots up to the current party level. A fourth level rejuvenation orb would grant either 4HD for a short rest or any combination of spent spell slots to a total of four levels (two second level spells, four first level spells, a first and a third, etc).

Wealth and Equipment
Equipment can be replaced or purchased between levels of the dungeon. Consumables count against wealth by level.

Progress To The Next Floor
To move on to the next Floor of the dungeon you must recover three shards of the Sigil of Ao to open the portal in the center of the dungeon. The shards are often carried by the current champion(s) of the dungeon you're in, but can also be hidden in the environment or can be gained by solving social or mental challenges.